decision time

I’ve got three ideas for the end of this project.

The first is a kind of flow diagram comparing and clarifying the variety of options for dealing with the major problems of a suburban home. I need some version of this to help me decide what to do to the actual house, so that my decisions are not arbitrary.

The second is an actual redesign of a zero-energy suburban home, its site and surroundings. Just do it. Just draw up the most viable-seeming options, make nicely done annotated sections and plans showing the changes from a normal house. Do an exterior rendering of what this new house looks like, and an interior of its new south face.

The third is a diagram associating the changes made to improve a house, and the resulting impact on the environment. The purpose of this diagram is to visualize the relationship between one person’s investment in an improved home, and the amount of energy, waste, and destruction that is diverted. In a broader sense, this diagram or tool might become an interactive visual cloud/matrix showing the ways in which everything is connected, but that is too big for this project.

The kernal:
1. Assume we are in the upper midwest, and our house type and size are chosen. Essentially, this is a comparison of options based on different target markets. It does not need to be developed into a user-friendly format.

Task: dendritic map

2. Design is informed by choices from (1), with special emphasis on elements that were changed. It shows what got changed, and how it looks now.

Task: determine representation method and style; make plans/sections; exterior rendering with site annotated; interior rendering of new daylighting elements

3. Visualization of consequences; picturing what happens as a result of one’s actions.

Task: annotate drawings with callout boxes; create story and images for each scenario (water not used, food waste not in landfill); diagrammatic representation of quantities (no numbers); link all to a big diagram of how those things are interconnected

Okay.

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